Blast of War: Movement
In typical wargames there is no player input outside of the movement phase and no chance within the movement phase - you move your pieces a predetermined amount and the positioning of those pieces then dictates the probability of success in resulting combat. I believe I've mentioned this earlier, but I'll say it again: that's not a bad thing! In fact, it matches very closely to the commander's point of view of battles throughout history - they have maps in front of them, send out orders to units to hold, maneuver, or attack, try to understand the disposition and intent of the enemy forces, and wait for updates about units in combat. But I don't like it for a skirmish game, or any game that isn't attempting to be a military simulation really. I want player involvement throughout the game, a game caulk full of meaningful decisions that players can agonize over. In Blast of War players have a choice with each movement action - allow units to walk at a set pace,...